
Ever since Apple unvailed the iPhone with a touch screen display, everybody seems to be want to develope some sort of touch screen device. The computer company HP announced that within 18 months they should have a touch screen monitor for sale.
The technology is going to be brand for for the touch screen device. Simply trying to use the iPhone's touch display will just not cut it with a large monitor for that fact that it will be too expensive. Here is the new technology explained in detail:
HP’s personal computer and Microsoft Surface Table and Touch Wall rely on cameras built into the four corners of the monitors to make their touch screens react. These screens generally use LEDs to shine light across the surface areas. When a finger interrupts that light pattern, the cameras sense where the finger (or fingers) are based upon how the light scatters and react accordingly, all without the need for either a network of chips underneath the screen or pressure-sensitive films.
But between the large-screen touch offerings and the existing capacitive screens on cell phones, notebooks and tablets have languished, with most using resistive screens, which measure touch via pressure applied using a stylus or fingertip. Many tablet and laptop makers have capacitive screens in their product road maps, but in order to really drive adoption, they’ll need to incorporate applications that take advantage of touch.
The market for laptops with touchcreens is probably the ripest one for HP, as people are accustomed to using touchpads and the like with them already. On a dedicated desktop, it will take a lot of extra utility to overcome the mouse as the pointer of choice. But we all often point at our computer, even if it's only one finger, and yell at it too. It's almost inevitable that we'll eventually get rid of the middleman -- the mouse --altogether.


After Nvidia released the GT200 + R177 drivers, Nvidia is now set to release the so called “Big Bang II,” which will include OpenGL 3.0 plus SLI with multiple monitors.
Along with the OpenGL 3.0 Nvidia claims that they will have a new set of codec library which will allow 10X faster encoding than a quad core cpu.
The multiple monitor support with sli means that you can have dual monitor display while using SLI for better performance in games or applications.

Microsoft has sued the computer mouse maker Primax over patent infringement. Apparently Primax has used Microsoft patent for the U2, Tilt Wheel, and magnifier features in some of the mouses.
This all would have been avoided if Primax would contact Microsoft because Microsoft contacted Primax several time to sign a licensing agreement for the features.

Apple will supposedly be switching over to Nvidia chipsets according to
NordicHardware. Apple made big news when it first switched over from AMD to Intel because of Integrated graphics.
Also over at
PC Perspective , they made a list of possible reason the Apple would want to switch over to Nvidia chipsets. Here they are:
"1. NVIDIA has been developing an answer to Intel’s Montevina chip for a while and has not been shy about it 2. That same MCP79 chip has the ability to scale from ultra-low power versions to small-form-factor machines fitting in with Apple’s range of products 3. A new refresh on mobility discrete GPUs for the fall (and support for HybridPower and HybridSLI) combines with MCP79 for a very impressive mobile lineup 4.Insiders pointing at a switch in Apple’s MacBook hardware"
Apple has shown no interest in Intel's new Centrino 2 platform, which falls into the hands of Nvidia being very quiet about their mobile platfom and chipset.

This is the next big thing to hit Microsoft. They have a 360 globe that has a multi-touch inference. This is how Microsoft explained there new technology:
"Our prototype device builds on a commercially available globe projection system (Global Imagination’s Magic Planet). We have added touch-sensing capabilities with an infrared camera that shares the optical path with the projector. This novel configuration permits us to enclose both the projection and the sensing mechanism in the base of the device and allows for easy 360 degrees access to the device and high degree of interactivity without shadowing or occlusion problems. We have also developed a custom graphics projection pipeline that solves the distortion problems and enables projected data to be correctly visualized on the curved surface.
The applications developed for Sphere currently include a picture and video browser, interactive globe visualization, finger painting, globe visualization, and an omni-directional video-conferencing application (360 degree panoramic video from Microsoft RoundTable device). These applications are designed for highly interactive public space environments (e.g., museums, lobbies, information booths) and highlight the appeal of the device as well as its visualization and interaction capabilities."